If I am correct, I can change this in the “GameSettings” BP ? Is there a particular reason for that ? Will this not decrease performances ? I see the default settings are now set to “Epic” instead of “High”.Only one link was broken in the FirstPersonCharacter BP : the link between “Any Key” and “Any Key Press” (again it ! It was solved quickly). So I will finally try to update your menu in my project. I just think it would be better to add it on your menu. I was talking about the keyboards arrows for moving the player in game. If I get it to work, I will add support for it. I have been working on menu gamepad navigation, but the solutions I have tried so far has not been good enough. You can remap arrow keys? Or did you mean to navigate menu with keyboard arrows/gamepad? They both do the same, but with some minor differences. ![]() (But thats almost the same as the resolution slider) With fullscreen, you can also change desktop resolution, so the game has to render less pixels. Today, there is hardly any performance difference between fullscreen and windowed fullscreen, but the option is still there for those who wants the extra few fps. You lost some performance, but gained flexibility.īut people said, no, the window titlebar is in the way, we still want to play in fullscreen.Īnd so was the fullscreen borderless born. That’s why many people prefer to play in windowed mode, so they could quickly swap back and forth with alt+tab.
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